## !lag 3.1.3 (Minecraft 26.3)
**Adaptive render distance (smoother)**
- Steps down using about the last second of frame times, aligned with the live FPS HUD
- Steps back up only after the longer rolling average recovers, so brief spikes do not yo-yo your distances
**Visibility cache (bounded)**
- Caps entity and block-entity visibility caches per refresh bucket so huge farms cannot grow unbounded maps
- Menu memory cleanup also clears these caches when it triggers a GC
There are no gameplay logic changes — client rendering and settings only.
**Tested:** 43 unit tests; Minecraft 26.3 Fabric client on software rendering (Xvfb): mod load, mixin hooks, settings screen, visibility-cache smoke line. Not tested on a real GPU, with Sodium/Iris, in multiplayer, or with a full single-player world session.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }