### Changed
- FPS HUD: 1% low now uses the slowest frame in the last second instead of sorting the whole frame history on each HUD refresh, so it does less CPU work when 1% low is on.
- Settings: the Performance tab adds Terrain LOD queue threshold, Adaptive low frames and Adaptive high frames (these were config-only).
### Tested
- 72 unit tests; mixin targets verified against Minecraft 26.3.
- Headless client on software Vulkan: the mod loads with no mixin errors and the !lag settings screen opens.
### Not tested
- Real GPU, Sodium/Iris, multiplayer, single-player world load.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }