## !lag 3.0.0 (Minecraft 26.3)
Tested in the real game (title screen, world load, all 17 mixins active, settings screen, benchmark, long-distance teleport) before release.
- **Chunk compile budget** (default on): caps section recompiles scheduled per frame to smooth CPU spikes when many sections rebuild.
- **Terrain LOD compile defer** (default on): skips re-meshing distant sections that already have a mesh while the compile queue is busy.
- **Entity extract throttle** and **subpixel entity cull** (default on): less CPU spent on far or tiny entities.
- **Block entity extract skip**, **particle fast extract**, **fog buffer cache** and **lightmap extract cache** (default on): skip redundant work when nothing changed.
- **Adaptive render distance** (default off): lowers render/simulation distance when FPS stays below a target.
- **30 second benchmark:** `/notlag benchmark` or Performance tab > Run 30s benchmark reports average FPS and 1% low from real frame times.
- **Diagnostics tab** lists which optimizations are active.
- **Honest note:** in our software-rendered test machine we did not measure a clear FPS gain over 2.2.0, so treat these as CPU-load savers in busy scenes rather than a big FPS boost.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }