Add configurable lantern position (X/Y/Z offsets)
Expose the worn lantern's placement on the player model through a client
config with an in-game screen (Mods -> Config). The horizontal axis is
re-centred so 0 = body centre, positive = right hip, negative = left hip,
letting players swap sides to avoid clashing with other belt items.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }