1.1.7: "haha i added some funny swords"
1.5.6's honest reaction to that information:
- Imbue Amel now costs 2xAmel in *dust*, not in *shards*
- Many patterns that previously took Amel are more convenient now.
- Simple Mind Containers now look good in the offhand too
- Refactored, like, another 40% of the codebase
- Fixed up the book a little
- Fixed a few errors in the book
- Fixed Amel Swords not working for a bit
- Fixed Amel Wand being able to be made with 10 Amel for a bit and shit like that (wtf?)
- Fixed Enchant Skin
- Fixed Imbue Amel and mishap bugs
- Fixed Lapisworks crashing with hexxy4's Hex Casting build
- Fixed Mold Amel saying it needs Amel and not a moldable substance when it doesn't find a moldable substance
- Fixed partamel variants of the Obsidian wand/staff not existing
- Fixed the Incomplete Staff of Amethyst Lazuli never being able to graduate to a complete staff
- Lapisworks can be datapacked for shit now (will add a wiki for how right after this update)
- Added Reclaim Amethyst
- Added the Amel Jar to store 4 stacks of Amel
- It also renders on you when you equip it in the belt slot
- Works from your hotbar too
- Added the Enchantment Energy Container to store 16 stacks of Amel
- Can't be equipped but works from your hotbar like the Amel Jar
- Added interop with Hexical
- Added the Copper Rod
- Added the Amel-Copper Item Cradle
- Added the Handed Prison for v2.0.0
**NOTE FOR MIGRATORS:**
Super sorry, but this is the LAST!! time per-world shape patterns change!
Optional dependencies
Hexical
Any compatible version
Hextended Staves
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }