# 🌍 Latitude v1.2.5 — Full Release (MC 1.21.11)
This release focuses on long-standing world-generation edge cases and visual consistency, with major fixes to climate correctness, terrain shaping, and world border effects. Several issues that required deep vanilla interception are now fully resolved.
---
## ❄️ Warm-Band Snow Anomalies — **Resolved**
After extensive investigation, all remaining cases of snow appearing in warm climate bands (equator, jungle, tropical regions) have been fully eliminated.
### What was happening
Vanilla Minecraft was still attempting to place snow via internal systems (e.g. `FreezeTopLayerFeature`) based on *base* biomes (snowy taiga, snowy plains, frozen rivers), even after Latitude correctly reassigned the *output* biome to warm zones.
### What’s fixed
- **Snow blocks** are no longer placed in warm bands.
- **Powder snow** (including cave-mouth sink traps) is fully blocked in warm bands.
- **Snow layers** are prevented in warm climates.
- Fix applies consistently across:
- cave mouths
- hillsides
- partially exposed terrain
- edge-case chunk generation paths
### Implementation details
- Intercepts snow placement at the **final worldgen write stage** (ProtoChunk + ChunkRegion).
- Warm-band snow is replaced safely:
- powder snow / layers → AIR
- snow blocks → DIRT above sea level, STONE below
- Debug logging and HUD counters are now **opt-in only** via JVM flags.
Result: **Latitude climates are now strictly respected.** No more tropical snow.
---
## 🌴 Mangrove Hills — Fixed
- Resolved incorrect mangrove generation on steep or inappropriate terrain.
- Mangroves now respect terrain suitability and patch logic consistently.
- Eliminates visually jarring mangrove “hillside blobs” outside intended zones.
---
## 🌪️ East/West World Border Sandstorm — Fully Working
The east/west world border sandstorm effect is now stable and visible in all configurations.
### Improvements
- Renders correctly **with or without shaders**.
- Compatible with:
- Sodium
- Iris
- Shaderpacks enabled or disabled
- Eliminates flickering and non-rendering issues near the E/W borders.
- Provides consistent atmospheric feedback when approaching world limits.
---
## 🧹 Debug & Performance Cleanup
- Disabled verbose biome debug spam (`LAT_PICK`) by default.
- Snow-guard logging and warm-snow HUD overlays are now **off by default** and enabled only when explicitly requested.
- Maintains full diagnostics without impacting normal gameplay or logs.
---
## ✅ Summary
Latitude 1.2.5 represents a major stability and correctness milestone:
- Climate bands now behave exactly as designed.
- Long-standing vanilla edge cases are fully neutralized.
- Visual polish and immersion near world borders are significantly improved.
- This release is suitable as a **stable, full release** moving forward.
Thank you for your patience while these deep world-gen issues were hunted down and fixed properly!
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }