## Latitude 1.2.2 — Border & Biome Consistency Update
This release focuses on fixing world size clarity, restoring proportional polar warnings, and correcting biome inconsistencies near the poles.
### 🧭 World Size & UI
- Clarified size selector to display **diameter-based labels** (e.g. *Regular 20k*).
- Added additional world sizes (in diameter):
- **Itty Bitty: 7.5k**
- **Tiny: 10k**
- **Small: 15k**
- **Regular: 20k**
- **Large: 30k**
- **Huge: 40k**
- Restored and expanded world size options without breaking existing worlds.
### 🌍 Latitude Accuracy
- Zone entry titles (e.g. *Tropics 18°N*) now display the **actual player latitude**, matching the HUD exactly.
- Removed discrepancies between zone-center math and player-position math.
### ❄️ Polar & Border Warnings (Major Fix)
- Replaced percent-based warning thresholds with **distance-to-border staging**:
- **300 blocks**: “Consider turning back”
- **150 blocks**: “Lethal conditions ahead” + mild debuffs
- **50 blocks**: Lethal cold / full effects
- Restored **Stage 2 negative status effects** (e.g. Slowness, Weakness), which were missing in 1.2.1.
- Tightened warning timing so effects no longer trigger hundreds of blocks too early.
- Applied the same staging logic consistently for **north/south cold zones** and **east/west sandstorm zones**.
### 🌱 Biome Generation Consistency
- Fixed mixed biome reads (e.g. *beach*, *warm ocean*) appearing at certain heights near the poles.
- Latitude-selected biomes are now applied **consistently across the full vertical biome column**.
- Improves:
- Snow accumulation reliability
- Polar terrain appearance
- Village and structure biome alignment
### 🛠 Stability & Compatibility
- No world corruption or border resizing for existing saves.
- Fully compatible with worlds created in previous Latitude versions.
- To accomplish this, more world sizes were added so that existing worlds could still be accommodated.
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_**Existing worlds will be accommodated; e.g., if you had a world size of 'Regular' (10k diameter), it has now been shifted to 'Tiny' so as not to cause issues with chunk generating and polar shifts.**_
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }