## 1.2.0+1.21.11
### Added
* **Warning messages toggle** in *Latitude Settings* — hides all on-screen warning text while fog/particles/effects still apply.
* **HUD Studio** (new screen) for tuning the Compass HUD (colors, title size, attach-to-hotbar, reset HUD, etc.).
* **New "Latitude: ON/OFF" Toggle:** Added to the world creation screen (ON by default). When OFF, a message clarifies that the world will use default generation.
* **World Type Simplification:** Selecting "Globe" is no longer required. It is now the default world type and has been renamed to Latitude to match the full release.
* **Create World: Spawn Zone improvements**
* Added a **Random** spawn option (internally labeled/styled as “rainbow”).
* Added **Start with compass** toggle in the Create World flow.
### Changed
* **World type display name** in the language file: `generator.globe.globe` now shows **“Latitude”** (was **“Globe”**).
* **E/W border warnings** are now **sandstorm-themed** with a simple 2-level message set:
*
* Level 1: “Sandstorms ahead. Consider turning back.”
* Level 2: “It is too dangerous to continue. Turn back.”
* ***HUD settings re-work** for better flow and user-friendliness (see above).
* **Improved biome noise and blending** between latitude bands (vastly improved over v.1.0.0's patchwork biome placement).
* Default world size is now 10k, other options are Small at 7.5k and Large at 15k.
* **E/W danger text timing tightened**: the Level 2 message now appears **closer to the border** (≤ 64 blocks), while visuals (fog/particles) can still intensify earlier.
* **Pole (N/S) warning system** now uses explicit **distance-to-border thresholds** (constants present in 1.2.0: `256` warn / `96` lethal), instead of firing just for entering a polar latitude band.
### Fixed
* **E/W immersion mismatch**: removed the old apocalyptic E/W storm/edge copy (e.g., “world edge is tearing…”, “whiteout…”, “catastrophic storms…”) that could trigger in bright/clear conditions.
* **HUD UI overlap issues**: HUD Studio includes proper hint/reset layout (“Press L…” + Reset HUD) to avoid controls overlapping.
* No longer will spawn in the middle of the ocean 🧜♀️
### Additional Note
* Dev command /flyspeed [1-5] to control creative fly speed (for easier testing of biome-blending cohesion)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }