## Latitude 1.2.4 — Stable Release
This release promotes **1.2.4-beta** to a full stable release after validation and extended testing.
### 🌍 World Generation & Climate
- **Resolved snow appearing in equatorial regions**
Snow and cold biomes are now fully excluded from Equator and Tropics latitude bands. Cold leakage is clamped at the biome-selection stage, ensuring warm regions remain warm.
- **Finalized latitude-correct biome band enforcement**
Climate bands now behave consistently across all supported world sizes, with improved separation between temperate, subpolar, and polar zones.
### 🌫️ Visual & Environmental Effects
- **East/West border fog finalized with shader support**
EW border fog now integrates correctly with the rendering pipeline, allowing shader-based renderers to display the effect consistently.
- **Fog remains cosmetic only**
No impact on terrain generation, structures, or biome logic.
### 🧭 HUD & Stability
- **HUD behavior stabilized for release**
Compass and latitude overlays no longer conflict with menus or screens.
- **No biome regressions introduced**
All biomes restored during the beta cycle remain present and correctly placed.
### 📦 Release Notes
- No experimental features in this release.
- Gameplay behavior is identical to **1.2.4-beta**, now marked stable.
- Recommended version for all new worlds and long-term saves.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }