[2.1.5]
**Added**
* zh_tw translation (thanks to CherryPuff)
* Palm Sprouts can now be placed in Flower Pots
* Wet Hay Bale now instantly dries into Thatch in the Nether, matching Vanilla's Sponge drying behavior
**Fixed**
* Radio not playing any music: it broadcast the record item's registry id instead of the Jukebox Song's registry id, so the client could never resolve a matching track
**Changed**
* Updated zh_cn translation for 1.21.1 (thanks to Number_Sir)
* Fixed and updated the Italian translation (thanks to Serena)
* Refined Portuguese (pt_br) translations (thanks to Leirbag)
* Throwable Coconut drops (Open Coconuts / chance for a Palm Sprout) are now driven by a datapack-editable loot table (`beachparty:gameplay/throwable_coconut`) instead of being hardcoded
***
[2.1.4]
**Fixed**
* Palm Leaves loottable only dropping leaves instead of Palm Sprouts / Sticks
***
[2.1.3]
**Fixed**
* Armor and clothing items rendering invisible when using shaders (Fabric)
* Loot tables for structures not being loaded correctly
**Changed**
* Added missing Curios/Trinkets compatibility tags for Beachparty equipment
***
[2.1.2]
**Fixed**
* `Palm Leaves` loot table
* `Rubber Ring` texture not showing on NeoForge when worn in chest slot
* `Trunks` not showing rubber band texture
***
[2.1.1]
**Fixed**
* Crash when placing waterlogged `Seashells`
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.2]
**Added**
* Added pt_br translation (thanks fo Fabiano)
**Changed**
* `Message in a Bottle` now only spawns above blocks in the `minecraft:sand` block tag and only if the target block is empty
**Fixed**
* Fixed server crash caused by an infinite loop in the rubber ring trinket’s tick method by replacing the downward search with a vertical raycast
* Fixed crash (timeout) when player is teleported to unloaded blocks while wearing a rubber ring by checking if the block is loaded before performing the raycast (thanks to macuguita)
***
[2.0.1]
**Added**
* All Songs being played by the Radio can now also be found in Buried Treasured and collected
* Added an Advancement for collecting all Beachparty exclusive Music Discs
**Changed**
_no entries_
**Fixed**
* Reduced MessageInABottleSpawner block scans to avoid server hangs
* Missing Beachball Texture
* Missing Config Translations on Fabric
* Cleaned up duplicate contributors entries in the fabric.mod.json
* Reduced Zombies ApproachSandcastleGoal tick usage
* Exception caused when a Player on a Server wears a Rubber Ring and jumps into Water (Thanks to Christopher Stolworthy)
* RadioBlock: fixed sounds continuing after block was broken or chunk unloaded
* RadioBlock: fixed client disconnects caused by missing sound instances
* RadioBlock: fixed overlapping/stacking of multiple tracks at once
***
[2.0.0]
### **New & Updated Features, Misc**
* Changed Release Channel to Beta
* Removed DoAPI
* Added a Beach Goal
* Added a Beach Ball
* Added Advancements
* Palm Trees spawning now less frequently
* Beach Towels can now be used for sleeping but do not set a spawn point
* Completionist Banner has been added
* All Let's Do wood variants have windows – Palm Wood now as well!
* Most textures for palm wood, furniture, and decorative elements have been adjusted to look less modern
* The Beach Chair has been renamed to Hooded Beach Chair and now consists of two parts that can be vertically connected
* Other chairs have been slightly modified and renamed
* Palm saplings have been replaced with palm sprouts They no longer drop from leaves but can be obtained with a small chance (45%) by opening coconuts
* Coconuts can now regrow by using bone meal on palm leaves
* Throwing a coconut at a solid block now drops 2 open coconuts
* The MiniFridge can now be used to craft ice and other cold blocks/items like snow
* Sandcastles can now be reinforced by using water bottles Reinforced Sandcastles can't be destroyed by jumping on them
* "Message in a Bottle" are now spawning while near water or beaches
* Deck Chair has been renamed to Sun Lounger – the backrest can now be adjusted, and it can be used for sleeping at night (without setting a spawn point)
* The FloatyBoat now has its own model
* Added new Music to the Radio
* SeaShells no longer have a CollisionShape
* Pool Noodle doesnt deal any damage anymore
* Zombies like Sandcastles! They will walk towards any SandCastle within 12 Blocks and try to trample it
* Increased the crafting result for Palm Tables from "1" to "2"
* Increased the crafting result for Beach Chairs from "1" to "2"
* Beach Parasols now provide proper protection from heavy sunlight, reducing fire damage by 3%
* Beachparty now only affects beach biomes — cold beaches are no longer included
* All Beach Villager trades have been completely revamped
* Spawn rates in chest loot have been significantly reduced
* Added various structures that generate near or directly on beaches
* Most armor items no longer have effects The (OP) set bonuses have been removed
* Armor pieces are now artifacts that can be placed in Curios/Trinket slots to gain additional bonuses They can no longer be crafted and must be found in loot chests or be traded
* Armor pieces found in chests have random colors
* Sunglasses no longer use mixels
* Config for a few features Theres still a lot of potential though
* Support for JEI Effect Description
* Support for Diet
### **Bug Fixes**
* Wheat can now be properly dried but has been renamed to Thatch and given a new texture
* Placing a hay bale in water (or using a water bottle on it) turns it into a wet hay bale
* In hot biomes, it dries into thatch
* In other biomes, it reverts back into a hay bale
* A clay ball can prevent it from drying
* Using a water bottle resets the drying process
* The radio no longer disconnects players in multiplayer
* Tall Palm Torch now also drops when breaking the bottom part
* Sandwaves will now also spawn when using Forge
### **Beachparty 2.0.0: Overhaul**
This update introduces a refined version of Beachparty with adjusted textures, naming conventions, and reworked features
### **Why this rework?**
Currently, Beachparty feels like a collection of loosely connected beach*themed content rather than a cohesive experience While it does capture a general beach atmosphere, it lacks structure and fun and / or meaningful gameplay elements The removal of the DoAPI required a lot of refactoring and restructuring anyway, so i have bundled it together with this rework
This update aims to give Beachparty a more defined identity with unique and well*integrated features Not every addition needs to affect gameplay, but even decorative elements should serve a small functional purpose to make them more relevant within the game world
The goal is to create a more immersive, engaging, and enjoyable beach*themed experience where every feature feels intentional rather than just another random addition
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }