### Major Features
**Dust Glinting:** Dust particles will now subtly glint when you get close to them. In dark environments, if there is a nearby light source, the dust closest to you will softly illuminate and fade back into the darkness as it drifts away. <br><br>
**Thermal Updrafts:** Dust now reacts to heat. Particles will catch thermal updrafts and swirl upwards when passing over heat sources. <br><br>
- Define any vanilla or modded block as a heat source using the `heatBlocks` list in the config. Format: `modid:block_name=speed,reach,radius`. <br><br>
**Shockwaves:** Particles now react to loud noises. Explosions or a Warden's roar will send a sudden shockwave through the air, violently pushing ambient dust away from the sound source. <br><br>
**Heavy Landings:** Falling 3 or more blocks will now kick up a ring of dust from the ground upon impact.
- The visual blast scales with your exact fall distance, pushing dust faster and further the higher you drop. <br><br>
- Impacts create a shockwave that pushes preexisting ambient dust away from the landing zone. <br><br>
- new config options (`heavyLandingUpwardSpeed`, `heavyLandingOutwardSpeed`, `heavyLandingAmbientPush`, and `heavyLandingAmbientRadius`). <br><br>
### Minor Features
**Depth Density:** Dust density scales and increases as you descend past Y=0 down to bedrock.<br><br>
### Performance
Replaced heavy square root calculations with squared horizontal speed checks for player interaction calculations, saving CPU cycles when the player is standing still.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }