**Bug Fixes**<br>
- Fixed a severe lag bug causing single digit framerates and 100% render thread usage when switching worlds, changing dimensions, or altering server time. An uncleared explosion timestamp from a previous world would result in a massive negative time delta, triggering a math calculation error that attempted to spawn millions of particles in a single tick. The cache is now properly cleared on world unload and the math is bounded. (Resolves [issue #13](https://github.com/Swiss8191/Light-Dust/issues/10))
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }