Hey guys! Sorry for the long wait, I've been busy balancing my summer uni classes (finals soon btw) and my personal projects. This is a rather small update but it contains some optimizations and a few fixes. Forge contains more optimization because Neoforge already had it implemented on initial release.<br><br><br>
## Minor
- **Better Dust Trails:** Adjusted how dust gets pushed aside when you walk through it. It blends a bit better now and leaves a more natural looking trail.<br><br>
## Optimization
- **Performance:** Changed how the game calculates the distance between players/mobs and the dust. It takes less CPU power now, which should help keep your game running smoothly when there is a lot of dust on the screen.<br><br>
## Bugfixes
- **Vertical Physics:** Fixed an issue where dust only reacted to you walking. Dust will now properly push out of the way when you jump or fall through it.<br><br>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }