# New Difficulty System
After much deliberation, I decided to completely rewrite the difficulty system. The points at which it changes still take place at y level 0 and below, after entering the nether, and after beating the dragon. But the mobs no longer are buffed. They instead are randomly equipped with armor of varying degrees. And with [Powerful Trims](https://modrinth.com/datapack/powerful-trims) installed, you can see their armor take effect with trims.
## Minor Changes
- Advnacments description tweaks
- Small recipe tweaks
- Eye of ender is still hard to get
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }