# Version 2.0
- [x] Overhauled health system
- [x] Migrated Powerful Trims to Linear Progression
- [x] Added advancements to help learn progression
- [x] Reworked many recipes
- [x] Overhauled respawning to work similarly to “Better Respawn” mod
- [x] Added a suspicious food lineup as early game potions
- [x] Added shulkers to overworld and nether to make shulker boxes more accessible.
- [x] Golden pickaxes now only insta-mine deepslate if paired with gold trimmed armor.
- [x] Gold armor now grants knockback resistance
- [x] Chainmail armor now prevents hunger loss and grants saturation
- [x] Brutes now drop netherite scrap on a low chance
- [x] Edible potion ingredients give a weaker version of said effect (golden carrots give night vision, sugar gives speed)
- [x] Mobs have been buffed and nerfed to incentivize engagement. (Zombies are faster, cave spiders are faster but weaker, etc.)
- [x] Enchanted gapple crafted with 8xp bottles and a gapple, xp bottles drop from spawners.
- [x] Killing the enderdragon prevents mobs from spawning above sea level.
- [x] Turtle helmets now grant speed underwater
- [x] Map recipe has been changed to use a feather (hollow knight reference)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }