## BIG UPDATE!!!
- Updated **switchgrass generation** so that it is rarer overall but appears in more concentrated patches, similar to how **flowers** generate in the world.
- Added two **configuration options for switchgrass**, allowing you to decide whether it can spawn and how rare its generation should be.
- Added switchgrass to the **bone meal event**. There is now a small chance for switchgrass to appear when using bone meal.
- Implemented new compatibility with the **Overgeared** mod.
- Fixed compatibility issues with the **Let’s Do Candlelight** mod.
- Improved the **stove ignition system** for the **Let’s Do Candlelight** and **Farmer’s Delight** mods.
- Added a configuration entry for **custom item based ignition tools** for the **campfire** block. Implemented the core logic for **advancement unlocking** and **ignition behaviour**, so that campfires behave more in line with **furnaces**.
- Added a new ignition type called **Double flint ignition**. You must strike two flints to create a spark and ignite a furnace or a campfire. This only works if you have **switchgrass fiber** in your inventory for campfires and stoves, or in the **fuel slot** for furnaces.
- Made **switchgrass fiber** and **baled switchgrass** valid fuel sources. They provide a small amount of burn time, similar to **sticks**.
- Added a new **guide tab** for **Double flint ignition**. Updated the **guide screen** to react to configuration settings so some values now show a note when they are disabled, and entire tabs can be hidden for a clearer in game experience.
- **Switchgrass** and **Baled switchgrass** blocks are now **flamable**.
Optional dependencies
Curios API
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }