**LiteCraft Shaders — changelog**
This pack started from LiteCraft v2.4 and was updated with new post-effects, a cleaner settings menu, and more realistic clouds.
### Motion blur
- Added camera-based motion blur in the final pass.
- The world smears along real camera movement between this frame and the last one.
- The held item / first-person hand stays sharp.
- Huge jumps (teleport, dimension change) are clamped so the screen does not smear across the whole view.
- New controls:
- **Motion Blur** on/off
- **Blur Strength** (0.00–1.30)
- **Blur Samples** (4 / 6 / 8 / 10)
- Cheap enough for low-end cards. Use 4 samples on a GT 730-class GPU, or turn it off.
### Settings menu redesign
The main shader screen is no longer a pile of loose sliders. Options are grouped into folders:
- **Shadows** — sun shadows, soft shadows, resolution, distance, sun path, shadow floor
- **Sky, Sun & Clouds** — sun/moon, clouds, glow, sky color
- **Light Brightness** — day, night, ambient, torch
- **Waving & Water** — plants, waves, water glint
- **Rays & Sparkle** — god rays and snow sparkle
- **Camera & Atmosphere** — motion blur, vignette, fog
- **Color Grading** — exposure, white point, saturation, contrast
English and Persian labels were updated to match the new layout.
### Quality profiles
- **Potato** — lightest. Shadows and motion blur off.
- **Fast** — default for weak GPUs. Soft 512 shadows, mild motion blur (strength 0.35, 4 samples).
- **Balanced** — 768 shadows, medium blur (0.50, 6 samples).
- **Pretty** — higher quality for stronger cards (0.70, 8 samples).
### What did not change
- Still one shadow pass + one post pass, aimed at low-end GPUs (GT 730 / 2 GB class).
- End-dimension sky fix, circular sun/moon, god rays, water, snow sparkle, and color grading from the previous versions are still there.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }