- Tweaked Desert Pyramid loot table
> Removed Iron and Emeralds from generation, increased the amount of Gold
> Removed Saddles and every Horse Armor (except for the Gold one)
> Added Paper to the junk table.
> Reduced the amount of rolls for the junk table.
> Removed Strings, Bones and Rotten Flesh from the junk table.
> Dune Armor Trim chance per chest increased (25% -> 33%)
- Beached Shipwrecks no longer generate Kelp and/or Seagrass in chests, being replaced with Sand
- Improved Guardian loot table - increased amount of Prismarine Crystals dropped, removed Cod from drops. Now has a 1% chance to drop Tide Smithing Template
> Similair applies to Elder Guardians - Tide Smithing Template drop chance increased (20% - > 33%), increased Prismarine yields and removed Cod from drops.
- Nerfed End City loot a tiny bit
- Added some failed alchemical stuff to the Igloo chest
- Slight tweaks to Pillager Outpost loot table
> Arrows now always generate in the chest
> Up to 2 Crossbows generate per chest
> Decreased the amount of junk and food, increased the amount of Emeralds
- Increased the amount of Obsidian which generates in Ruined Portal chest by exactly 1
- Slightly changed Monster Box (AKA Dungeon/Monster Spawner) chest loot
> Decreased the max amount of Ores per roll by 1
> Added Spider Eyes to junk pool
- Changed Stronghold Loot tables
- Tweaked archaelogy loot tables to actually make some sense
> This does not apply to Trail Ruins table
- Cave Spiders drop less stuff compared to regular Spiders
- Bedrock parity for entity drops
> Entities affected: Panda, Pillager
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }