# Lucid Advancements: v1.1.7 - What's changed?
* feat: Refactored entire config, now everything can be changed in the `lucidadvancements.properties` config file
* feat: Added an Hot-Reload system to the `lucidadvancements.properties` config file.
* feat: Tracked advancements now have their own dynamic progress bar that only appears when the player has 2 or more of them. [#11](https://github.com/Niix-Dan/Lucid-Advancements/issues/11)
* feat: Added a new "Filter: Tracked" option to the dropdown menu to display currently tracked advancements. [#11](https://github.com/Niix-Dan/Lucid-Advancements/issues/11)
* feat: The progress bar is now dynamic: when searching or filtering within a section, it updates to show progress only for the matching advancements. [#11](https://github.com/Niix-Dan/Lucid-Advancements/issues/11)
* feat: Tracked advancements are now saved, so players no longer lose them when reloading the game.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }