Lumenite V2.7.1
Nether portal
The portal is dreamy again. The swirling 3D texture stays crisp, but now sits inside a glassy, see-through glow. The colour builds up like a glowing mist in the depths of the portal and gently shimmers. The edges catch a soft glassy sheen when you look at them from an angle, and you can see through the thinner parts to the world behind.
Fixes
Sun rays no longer flicker. The glow around the sun used to jump in brightness every time a leaf swayed in front of it. It now fades smoothly as leaves move, and the glow near the sun is softer so it no longer shimmers.
Campfires and soul campfires that have been put out no longer give off light, haze or glowing logs. The same goes for redstone lamps that are off and respawn anchors with no charges.
Leaving the Nether or the End no longer carries bloom and brightness back into the overworld. Coming back used to flash bright and blurry for a couple of seconds, especially if you had left the overworld at night or from somewhere dark. The overworld now starts at the right brightness straight away.
Nether
Slightly more saturated colours. The Nether looked a little washed out after the last update; rock and fog now have a bit more colour, and lava stays orange.
Lava glows. Lava seas, fire and magma now have a real bloom and a warm glow in the air around them, while rock lit by lava stays dark.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }