🌌 Lumina Shader Lite v1.2.6
This maintenance update makes Lumina Shader Lite more stable in difficult rendering conditions while preserving its lightweight design and visual identity. ✨
🛠️ Fixed — Rendering Stability
🛡️ Prevented black rectangles around enchanted armor and players by safely discarding near-transparent fragments.
🌤️ Prevented invalid NaN values in natural and ice light shafts when shadow colors have no length.
☁️ Stabilized cloud-shadow projection when the sun aligns with a horizontal world axis.
❄️ Protected biome-tint removal from division by zero on snowy terrain, leaves, and IPBR materials.
💧 Prevented high water-wave settings from producing invalid normal-map calculations.
🌫️ Protected Lightshaft Smoke from division by zero in empty volumetric samples.
🎨 Improved — Compatibility & Interface
👻 Preserved intentionally translucent modded entities while still discarding fully transparent fragments.
🎛️ Removed unavailable Advanced Color Tracing controls from the Lite interface and profiles.
✅ Validation
🔍 Version checks now require exact metadata matches and reject incorrect pre-release suffixes.
🤖 Added automatic shader validation for development pushes, main, and pull requests.
📦 Verified shader includes, preprocessor blocks, default profiles, metadata, and ZIP/source parity.
🧹 Confirmed that the final ZIP contains 397 files with no unnecessary macOS metadata.
💙 Thank you for using Lumina Shader Lite! Enjoy a cleaner, safer, and more stable visual experience.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }