LUMINOUS V1.4.42 Changelog
NEW FEATURES:
-Added the "savannah_additions" config file, allowing players to enable/disable the savannah rework the mod adds
-Added 2 variant textures for the zebra, one rare and one common
-Added 4 new paintings - Tree Ent, Viper, Stalker, and Hermit
-------------------------------------------------------------------
BUG FIXES:
-Fixed a bug where the Phoenix would spawn a LOT in the badlands, to remedy this, I have changed its spawning location to the savannah
-Fixed a big error where Elephant Grass and Tall dead bushes were floating in the savannah
-Fixed a very critical error where the Yeti's attack timer was not consistent, meaning it could deal damage outside of it's animation
-Colored fire will be properly destroyed when pushed by a piston
-Fixed an issue where colored fire was not emitting particles in most cases
-Dying colored fire will not use up the fire powder if you are in creative
-Fixed a Z fighting error on the King hermit trophy
-Fixed pixel inconsistent textures on the Tree Ent trophy
-Fixed a missing gold lining texture on the Mummy Trophy
-------------------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-Redesigned the sea viper
-Redesigned the sea viper trophy
-Retextured the Zebra
-Retextured the Wild Palm Door and Trapdoor
-Retextured the Wild Palm sapling
-------------------------------------------------------------------
TECHNICAL CHANGES:
-Increased the Yeti's follow range from 20 > 32
-Increased the Yeti's range of attack from 4 > 6
-Changed the Yeti's attack patterns, it now swipes at the player 2-3 times, and then performs a ground pound, for a more in depth fight.
-Decreased the time between the Yeti's attacks from 3 > 2 seconds
-Increased Zebra's health from 10 > 28
-Zebras now drop xp and leather correctly
-Increased the amount of particles custom fire put out
-Cherry leaves are now added to the list of leaves the Tree Ent can break through
-The sound the hammer makes when rotating a decoration has been changed from the anvil sound to the netherite block sound
-Made the volume of using the hammer consistent across all decorative blocks/items
-Changed the speed of the Mummy's attack animations to make it align better with when the player takes damage
-------------------------------------------------------------------
KNOWN/UNFIXED BUGS:
-All Legendary beasts won't jump up onto blocks with snow on top of them
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Frigid horn glitches visually when in offhand after reloading the world
-Colored fire doesn't light TNT
-The AI of the toxic gator is flawed, and does not work as intended
-Ish bricks are not usable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
Optional dependencies
Luminous Tag
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }