I know its poor form to release so many patches so quickly together. Im trying, guys.
Thank you to the bug reporters
### Bugs
* Electrum, Adamant, and Shakudo caused severe performance issues in Multiplayer
* I tested this on a multiplayer server and it seemed to work, lmk
* Ominous Trial Keys did not drop from Ominous Spawners in Abbey
* I band-aid fixed this by making them a 20% chance to drop from spawners when selecting a key item
* And to make sure people don't feel too upset, ill just add a recipe to make ominous keys craftable
* This isn't a great fix, but trial spawners can be really finicky, especially when using them in structures
* In future I'll go through the NBT to see if somehow the default loot_tables_to_eject when ominous was overriden. I don't want to right now I really just want to take a break from all this, it has been a hard month
- potions/* wasn't deleted
- TNT recipe unlocks
- Crystal hearts weren't removing proper (Typo in Crystal heart system)
- Bronze and Shakudo Spear cooldowns are now accurate to what the tooltip claims
- Buffed buried treasure (What the Hell, why not, still not as crazy as it used to be)
- BUffed Fishing Buried Treasure (A little, since the treasure chest rates are nerfed, it feels fair that the loot can be more)
- Amber earrings were craftable in smithing table (Leftover from bugtesting)
* Husk
* Husk Slowed Down a bit (Normal Mode)
* Husk Spawn Rate lowered (80 -> 50)
* Husk base damage lowered (Normal Mode 15 -> 10 ; Hard 20 -> 15)
* Husk reinforcement rates lowered (I accidentally put this way too high) (Normal )
* Husk does not have increased attack range to vanilla, im not sure why people thought they did
* True Darkness
* I'm keeping True Darkness, I like it, and it doesn't stop my videos from being hard to see, imo, BUT IF YOU DON'T
* Go to your datapack folder location, Matcha_Flavoured_X -> data -> minecraft -> dimension_type
* Delete the overworld.json
* rename the overworld_no_true_darkness.txt to overworld.json
* Restart the world server
* Dark Nether
* People have been complaining about Dark Hell, I like Hell being Dark but I understand some people dont like not being able to see (I do I think its fun)
* So as a compromise I've increased the Nether Ambient Light Level (0.1 -> 0.3) So dark areas won't be as dark
- Villager-traded hearts cannot be eaten anymore
- The Anvil texture thing isn't a bug, I did it so I could build with brick-coloured anvils
- Duped Lang for En_us to other english-speakers. More Lang support upcoming, I promise, Im just really overwhelmed right now and I want a break
### Small Tweaks
- Estus flasks are fine, they're really important for harder modes, so I'll leave them. But I won't add the advancement back since it doesn't lead into anything
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }