# Changelog - Version 1.1.1
## Fixed
- Prevented all non-zombie mobs from spawning using `gamerule doMobSpawning false`.
- Modified `tick.mcfunction` to immediately remove any non-zombie entities that appear.
- Ensured all zombie variants (`zombie`, `zombie_villager`, `husk`, `drowned`, `zombified_piglin`) have `PersistenceRequired:1b` to prevent despawning.
## Notes
- Only zombies and their variants will now exist in both the Overworld and the Nether.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }