◄ Mine Treasure v1.1 - The Aesthetics Update
Changelog:
NOTE: THIS VERSION WILL ONLY WORK IN 1.19.3 (DO NOT USE FOR 1.19-1.19.2)
Treasures
- Rewrote the biome system, it now supports biome tags and will probably receive further updates to support compatibility with other mods/data packs.
- Rewrote the Treasure system** AGAIN**.
- Added custom animations and new sounds for **EVERY** single treasure.
- Added Giant Ruined Portal horn, can only be found Legendary Basalt Deltas Treasure.
- Common and Rares has a 0.75 second animation,
- Epics and Legendaries have a 1.5 second animation.
- Changed Legendary Basalt Deltas spawn sound
- Changed Legendary Savanna spawn sound.
- Biome changes:
- Meadow is now considered a **MOUNTAIN** biome.
- Grove and Snowy Slopes are now considered **ICE** biomes.
Aesthetics
- Made the GUI look cleaner.
- Added new lores to items that might need more explanation of their features.
- Fixed some typos.
- Renamed some advancements for consistency.
- Fixed guidebook percentages.
Bugfixes:
- Fixed an issue where custom totems did not give immortality for 1 second.
- Added more mt. prefixes to increase compatibility with other data packs.
- Reduced the dripstone block amount to be mined from 250000 to 50000 on the dripstone helmet.
- Fixed an issue where multiple treasure would spawn on each other causing them to explode. This should now occur less frequently.
- Fixed an issue where "Howdy Ol' Fella" would be granted when stepping onto a badlands biome.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }