**Changelog – Version 3.0.0**
- **Added:** Cloud Distance option: match your video setting so clouds fade out like
vanilla (1.21.6+).
- **Changed:** 1.21.11 is now tested before every release, alongside 1.20.1 and 1.21.1.
- **Changed:** Fog Start Scale defaults to 1.00, so fog starts where vanilla's does.
- **Changed:** Clouds and fog follow vanilla on each Minecraft version (curve, cylinder
distance, render-distance fog, cloud fade).
- **Fixed:** Wall torches no longer stretch sideways on 1.21.11 and 26.x.
- **Fixed:** Clouds on 1.21.11 and 26.x were too transparent.
- **Fixed:** Stars and the sunset glow are never fogged, like vanilla.
- **Fixed:** The void below the horizon is fogged like vanilla on 1.21.6+.
- **Fixed:** Seagrass and tall seagrass were invisible.
- **Fixed:** Enchantment glint and lightning fade out with distance and glint ignores
light, like vanilla.
- **Fixed:** Glowing eyes fade out with distance before 1.21.2, like vanilla.
- **Fixed:** The world border is no longer fogged.
- **Fixed:** Enchantment glint on held, dropped and worn items on Minecraft 26.3.
- **Removed:** Fog Density Scale: vanilla fog is never exponential.
— HandLock_
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }