# Modern Companions v3.45
A major update to companion travel, customization, compatibility, and voices.
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## Companion Travel & Pathfinding
* Companions now recognize **pointed dripstone** as a pathfinding obstacle.
* Nearby companions that are **actively following** can now travel across dimensions with you.
* Companions set to **Patrol, Guard, Work, or Sit** remain in their current dimension.
* Added an optional **Teleport Leash**.
* When enabled, followers that exceed their selected Radius by **5 blocks** teleport to a safe nearby location.
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## Equipment & Appearance
### Cosmetic Armor
* Added cosmetic slots for **Helmet, Chestplate, Leggings, and Boots**.
* Cosmetic armor changes **appearance only** and does not affect stats, combat, or functional equipment.
* Cosmetic equipment is saved with the companion.
### Equipment Visibility
Added individual render toggles for:
* Head
* Chest
* Legs
* Feet
* Main Hand
* Off Hand
Visibility settings persist after saving and reloading.
### Auto Equip
* Added the `autoEquip` configuration option.
* **Disabled by default.**
* Allows automatic gear management to be toggled independently from manual equipment.
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## Epic Fight & Curios
* Improved **Epic Fight** rendering compatibility for companions wearing **Curios** accessories.
* Optional Epic Fight–Curios support now applies accessory rendering to companion models and animations.
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## Companion Voices
Companions can now have their own **saved voice assignment** and respond to:
* Greetings and farewells
* Confirmations and refusals
* Combat and enemy encounters
* Taking damage and low health
* Death
* Task completion
* Celebrations
* Idle moments
* Food interactions
### Voice Modes
**Full**
* All companion dialogue and ambient sounds.
**Limited**
* Pain, death, and ambient sounds only.
**Off**
* Disables custom companion sounds.
### Voice Improvements
* Added configurable **companion voice volume**.
* Added voice cooldowns to prevent spam and overlapping dialogue.
* Enemy callouts are assigned to the **closest eligible companion**.
* Duplicate enemy announcements are suppressed.
* Untamed companions only play their initial greeting once.
* Successful food interactions now use appropriate confirmation responses.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }