### Changelog
## Optimization and Stability
Fixed critical crash risk (ConcurrentModificationException): click metric processing logic moved to a thread-safe environment.
Changed FPS calculation algorithm: implemented native game client method instead of an unstable background counter.
Synchronized RGB indicator animation with system time. Color change speed no longer depends on the current frame rate.
## UI/UX
Fixed coordinate calculation logic: the FPS panel now correctly moves along the Y-axis with the main block.
Set mathematical limits for X/Y sliders in the settings menu. Eliminated the possibility of the HUD moving off-screen when resizing the game window.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }