2.6.14
- When player flies away from golem, golem will be teleported to player and gain slow falling effects for 3 seconds.
- Golem switch attack target immediately when attacked by entities within melee range
- Golem will try to keep distance from attack target in melee mode at maximum melee range
- Golem will try to convert to ranged attack mode and stay away from target if it's in melee mode and has ranged weapon available
- Command wand overrides golem targeting system
- Summon and Retrieval wand can summon from / retrieve into ender backpack and dimensional backpack
- Fix summon wand not consuming golem with no bars when player is in creative
- Fix meltdown modifier incorrectly revives golem when golem is killed
Optional dependencies
L_Ender's Cataclysm
Any compatible version
L2 Archery
Any compatible version
L2 Backpack
Any compatible version
Alex's Caves
Any compatible version
Touhou Little Maid
Any compatible version
Botania
Any compatible version
L2 Complements
Any compatible version
Just Enough Items (JEI)
Any compatible version
L2 Hostility
Any compatible version
Patchouli
Any compatible version
Create
Any compatible version
L2 Weaponry
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }