**✨ New Features**
- **Morph persistence** — morph and variant (color, skin, type) are now saved per-world and restored automatically on rejoin
- **Enderman water teleport** — morphed enderman takes damage upon touching water, then teleports to nearby land within 64 blocks, mimicking vanilla behavior; if no land is found, continues taking damage instead
- **Iron Golem hunger** — iron golem no longer loses hunger, can't eat food, and pressing B heals 1 heart with a 10 sec cooldown
**🔌 Compatibility**
- **ScrollWalk** — morph speed now scales correctly with [ScrollWalk](https://modrinth.com/mod/scroll-walk)
**🐛 Fixes**
- **Spectator mode** — morphing is fully disabled in spectator mode; no longer causes hitbox issues or collision bugs
- **Headhide** — bee, horse, villager, and spider heads now hidden in [First-Person Model](https://modrinth.com/mod/first-person-model/versions)
- **Flight fix** — parrot and bee flight no longer randomly breaks into high-speed mode
- Various fixes and improvements
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }