## Fixes and Improvements (1.0.1)
- Fixed weekly competition rewards so tokens are now granted to the actual winning party members instead of a random online player.
- Added safer weekly reward processing with error handling and online notifications for rewarded members.
- Fixed shop click handling so purchases only trigger from the shop inventory itself, preventing accidental or exploitable purchases from player inventory clicks.
- Improved token economy consistency by using atomic token updates in storage and adding an atomic spend check for shop purchases.
- Fixed dungeon creation queue duplication by preventing the same party from being queued multiple times.
- Added queue processing guards to prevent duplicate instance creation when a queued party already has an active dungeon.
- Reduced downed-state message spam by throttling revive countdown notifications.
- Improved revive safety with max-health fallback handling.
- Hardened boss spawning for invalid non-living entity configuration and missing max-health attributes.
- Improved dungeon room conversion so forced treasure, trap, and boss assignments also update room templates consistently.
- Improved party shutdown cleanup by hiding boss bars and clearing temporary downed-state runtime caches.
- Hardened respawn compensation scheduling to safely handle disconnects between respawn event and delayed task.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }