# NeoEnchant Pack - Version 5.7.3 for Minecraft 1.21.2 - 1.21.3
The detailed patch notes, including balance changes, enchantment descriptions,
and technical improvements, are available now on my website. Be sure to check
them out for a full breakdown of what’s new!
[Voxel - Patch Note 5.7.0](https://voxel.hardel.io/fr-fr/blog/neoenchant-v570)
## Overview
Version 5.7.3 brings exciting new enchantments and significant improvements to
existing ones, enhancing your Minecraft experience with unique magical effects.
## Key Features
- **New Enchantments**: Curse of Breaking, Eternal Frost, Rebound
(Experimental), Tears of Asflors, Teluric Wave, Gungnir Breath, and Last Hope,
Curse of Enchant
- **Reworked Enchantments**: Bedrock Breaker, Dwarfed, Oversize, and Auto Feed
- **Removed Enchantment**: Magical Water
- **Performance Improvements**: Eliminated Minecraft command-related performance
issues
- **Translations**: Added French and English translations
- **Compatibility**: Available for Minecraft 1.21.2 only
## How to get translations
- Place the NeoEnchant pack in your resource packs folder.
- Alternatively, you can use the "Voxel Translation" pack, which includes
translations for all Voxel content (NeoEnchant, Yggdrasil, and future packs).
## Performance Improvements
In the previous version, certain enchantments required commands to be repeated
20 times a second, especially for detection. These commands have been completely
removed, so performance is identical to that of the modded version.
# New Enchantments
### Curse of Breaking
This new enchantment was implemented to add more variety and balance to the
game. This counterbalances the fact that some enchanted people find the
structures too enchanting.
- **General**: Increases durability consumption on each use
- **Max Level**: 5
- **Anvil Cost**: 1
- **Weight**: 3
- **Applicable**: All items with durability
- **Effect**: (15% * level) chance to reduce durability by (1 * level)
### Curse of Enchant
This enchant lock the items and he cannot be enchanted or disenchanted. Was
implemtend to nerfs some loot in chests.
- **General**: Lock the items and he cannot be enchanted or disenchanted
- **Max Level**: 1
- **Anvil Cost**: 1
- **Weight**: 1
- **Applicable**: All items
### Eternal Frost
I'm excited for the players to take this enchantment into their own hands. It's
not powerful, but it's visually stunning and can probably do some pretty amazing
things.
- **General**: Applies to bows and crossbows, creates ice effects on impact
- **Max Level**: 2
- **Anvil Cost**: 6
- **Weight**: 2
- **Applicable**: Bows and Crossbows
- **Effect on impact**: Transforms ground to ice and plays ice spike animation
- **Effect on attack**: Slows targets and plays ice spike animation on hit
### Rebound (Experimental)
For this one, the overall idea was to create an enchantment that bounces off
nearby entities, inflicting these effects on impact, like Explosive Arrow, Storm
Arrow. But it doesn't work very well yet, and it's still under development, so
you can try it out now, but it does contain some bugs.
- **General**: Arrows bounce to nearby targets after hitting an entity
- **Max Level**: 3
- **Anvil Cost**: 2
- **Weight**: 4
- **Applicable**: Bows and Crossbows
- **Effect**: Increases possible bounces: 3 + (1 per level)
### Tears of Asflors
Tears of Aslors is the exclusive enchantment linked to the legendary weapon in
the new Yggdrasil content. Its effects are relatively simple, converting your
experience into attack damage for an end-of-game weapon.
- **General**: Converts player experience into damage
- **Max Level**: 3
- **Anvil Cost**: 2
- **Weight**: 4
- **Applicable**: Swords
- **Note**: Obtainable through Yggdrasil 2.0 content
### Teluric Wave
The one I'm most proud of, and the one that will add so much interest to the
mace. This one creates a seismic wave that sends targets into the air. I'm going
to take a close look to see if this enchantment is too strong or not. I hope it
doesn't break the balance of the game.
- **General**: Creates seismic waves when striking the ground while crouching
- **Max Level**: 1
- **Anvil Cost**: 6
- **Weight**: 2
- **Applicable**: Maces
- **Effect on impact**: Creates seismic wave when hitting ground while sneaking,
launches targets into the air
- **Effect on attack**: Launches nearby targets into the air after a 5-block
fall
### Gungnir Breath
I'll keep an eye on player feedback to see if the enchantment is more suitable
for the bow or the trident, but in the meantime it'll be put on both.
- **General**: Tridents transforms water into ice, and slows targets
- **Max Level**: 1
- **Anvil Cost**: 6
- **Weight**: 2
- **Applicable**: Tridents
- **Effect**: Transforms ground to ice and slows targets
### Last Hope
This enchantment is a last resort for players who are about to die. It's a
guaranteed kill, but it consumes the item used and can only be obtained in
Asflors villages on a mythical weapon.
- **General**: Consume the item to inflict infinite damage to the target
- **Applicable**: Sword
- **Note**: Obtainable through Yggdrasil 2.0 content
### Sky Walk
Sky Walk has existed for a long time, but it has been TOTALLY redesigned since
zero, the old one has been removed.
- **General**: By pressing Sneak, the player creates cloud effects under his
feet, creating a repulsion effect allowing him to fly away.
- **Max Level**: 1 -> 3
- **Anvil Cost**: 3 -> 2
- **Weight**: 2
- **Cost**: Min 25 -> 15 and Max 45 -> 20
- **Applicable**: Boots
- **Passive Effect**: The number of blocks required to get damage drops is
increased by 1 + (1 * level)
- **Active Effect**: Create Repulsion Effect under feet while sneaking with
following speed values:
- 1: 0.185
- 2: 0.215
- 3: 0.265
- 4+: 0.185 + (0.03 per level)
# Modified Enchantments
Bedrock Breaker is loved by many, it loses its experimental stage, and receives
a balancing because it was too expensive.
### Bedrock Breaker
- Now obtainable
- Damage reduced from 200 to 150
- Particle effect changed
- After the patch, Bedrock Breaker will be removed from existing tools and must
be re-obtained
### Dwarfed
Players tended to use it as a beneficial effect to make it harder to hit in
combat, but it remains a malecdiction. For this reason, additional negative
effects have been added.
- Added step assist attribute (0.5 per level)
- Added attack speed reduction attribute (-0.15 per level)
- Added movement speed reduction attribute (-0.125 per level)
- Effect now extendable beyond level 4 with commands
- Identifier changed to minecraft:enchantment.dwarfed.scale
### Oversize
These changes are made to be consistent with Dwarfed.
- Added damage reduction -2 and additional -1 per level
- Added attack reach reduction -0.15 per level
- Effect now extendable beyond level 4 with commands
- Identifier changed to minecraft:enchantment.oversize.scale
### Auto Feed
This enchantment was too strong, and was also too easy to obtain, and the food
system was totally useless.
- Saturation effect now applies every 3 minutes instead of 30 seconds
# Removed Enchantments
### Magical Water
Historically, this enchantment was not intended for the player, and not
obtainable.
## Support
For bug reports, suggestions, or support, please visit our official GitHub
repository.
- Thank you all for your continued support—it means the world to me!
Optional dependencies
Yggdrasil
Any compatible version
BeyondEnchant
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }