# 1.0.24
## Additions
- New alchemy array: the **Array of Imprisonment**, inscribed from a Blood Pearl and a Lead. Draw it on top of a monster spawner, then kill a creature within an 11x11x11 area around the array; the spawner is reassigned to spawn that creature and the array is spent. Handy for tailoring spawners to feed a Torment Nexus or other farms. Its recipe and effect appear in JEI, and the Scriptura Vitae covers it in the alchemy arrays section with a note in the Torment Nexus entry. Creatures in the `neovitae:deny_imprisonment` entity tag are ignored by the array (the Ender Dragon, Wither, and Warden by default); pack authors can edit the tag to control what may be bound.
## Changes
- The Ritual Configurator has a new interface. Right-click a Master Ritual Stone to open a panel listing every area the ritual uses, including single-block slots like a ritual's chest, alongside its working areas. Pick the one you want, set the ritual's Spiritus aspect, and see each area's current size and limits at a glance. Choosing "Edit area in world" lets you place it directly: working areas are defined by clicking two corners with a live outline drawn as you go, while single-block slots such as the chest are set with a single click. This replaces the old hidden mode-cycling.
- You can now configure a ritual with the Configurator before activating it. As long as the rune layout is complete, the Configurator recognizes the ritual (and shows it as "Not yet activated") and lets you preset its areas and Spiritus aspect; those settings are kept when the ritual is later activated. If you rebuild the runes into a different ritual before activating, the preset areas are reset to that ritual's defaults so nothing carries over incorrectly.
## Fixes
- Routing node connection beams now render reliably. A correctly connected input or output node could sometimes show no beam to the node it was linked with, even though routing still worked; the beam now draws as long as either end of the connection is loaded.
- The Ritual of the Meteor now correctly uses up its catalyst when it summons a meteor. The catalyst's stack would appear untouched even after a meteor was called down, so it looked like nothing was being consumed.
- Blood Stained Glass and the Hellforged Ingot can be made again; their furnace recipes had stopped working. Blood Stained Glass smelts from Sands of Vitae, and the Hellforged Ingot smelts or blasts from Raw Demonite.
- The Blood Orb's Sanguine Ward no longer raises when you right-click a block, so you can open chests, place blocks, and use items with an orb in your off-hand without the shield flickering up. It still raises when you hold the button while not aimed at a block.
- The Crystallum Fractura ritual once again speeds up the growth of nearby budding crystals, and now does so faster, so geodes regrow and stay harvestable instead of running dry after the first pass.
## Compatibility
- The Crystallum Fractura ritual now harvests budding crystal clusters from other mods, not just amethyst. Applied Energistics certus quartz, GeOre crystals, Just Dire Things time crystals, and other amethyst-style geodes are all gathered when fully grown. Their budding blocks are grown faster while the ritual is active, and the ritual protects those budding blocks so they are never broken or worn away, keeping a geode producing indefinitely.
- The Ritual of Overgrowth now hastens the same range of modded budding crystals as Crystallum Fractura, including ones from mods that do not tag their blocks, and likewise protects the budding blocks from being worn away as they grow.
Optional dependencies
Just Enough Items (JEI)
Any compatible version
Curios API
Any compatible version
Jade 🔍
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }