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<h2> 🏟️ <span style="color: #9B59B6; text-shadow: 0 0 20px #9B59B6;">v0.0.4.0 — The Arena Awakens</span> </h2>
<img src="https://img.shields.io/badge/🔥_Major_Update-FF6B6B?style=flat-square"> <img src="https://img.shields.io/badge/🏟️_New_Boss_Arena-9B59B6?style=flat-square"> <img src="https://img.shields.io/badge/🛡️_System_Rework-4ECDC4?style=flat-square">
<p><i>Step through the portal. Face the hands of Aaroncus.</i></p>
<p><i>Only the worthy leave with the spoils.</i></p>
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## 📋 What's New
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| Type | Change | Details |
| :----- | :------- | :-------- |
| **🏟️ Added** | Aaroncus Arena Boss Fight | A full boss arena dimension with dual-hand combat |
| **🛡️ Reworked** | Entity Damage Immunity | Centralized config for 27 entities — no more scattered logic |
| **📦 Bumped** | Mod Version | `0.0.3.3` → `0.0.4.0` |
| **🗑️ Cleaned** | Old Docs | Removed outdated storyline and planning documents |
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## 🏟️ Aaroncus Arena — The New Boss Fight
A fully realized arena dimension where you'll face **Aaroncus's Left Hand** and **Right Hand** in a two-phase battle.
### How It Works
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| Step | What Happens |
| :----- | :------------- |
| **1. Enter** | Step through the arena portal — you'll be placed at the center with Slow Falling |
| **2. Summon** | Right-click the summoning block to call forth both hands |
| **3. Fight** | Dodge dash attacks, heavy strikes, and sword rain from two 500HP flying bosses |
| **4. Win** | Defeat both hands to trigger the victory sequence |
| **5. Loot** | A chest spawns with guaranteed rewards + talent-branch exclusive drops |
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## 🛡️ Entity Damage Immunity — Under the Hood
**You won't see this directly, but you'll feel it.**
Previously, damage immunity logic was copy-pasted across **27 different entity files**. Now it's all handled by a clean, centralized system:
- 🔥 **Fox Fire** — Fully immune (it's ambient decoration, after all)
- 💎 **Shaking Crystal** — Immune to most things, but not player explosions
- 🗿 **Shadow Golem** — Physical damage resistance, with its signature speed-up on hit
- ✋ **Aaroncus Hands** — Fire immunity (they're already burning with ambition)
This means **faster updates, fewer bugs, and more consistent behavior** across all mobs.
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## ⚠️ Heads Up
> **No save-breaking changes.** Your existing worlds and configs are safe.
>
> However, if you had custom tweaks to entity damage logic, those overrides may need adjustment due to the new centralized system.
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**🌙 The dream deepens. The arena calls. Will you answer? 🌙**
> 💡 **Tip**: Bring your best gear. Aaroncus doesn't play fair.
*✨ For the dreamers who seek glory beyond the rift. ✨*
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Optional dependencies
KubeJS
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }