# NeoSync 1.2.1
Fixes the server freeze reported in issue [#2](https://github.com/breakinblocks/NeoSync/issues/2).
## Fixes
- **Syncing from a Sable airship no longer freezes the server.** Finding your shell container during a sync could force an unloaded chunk to generate on the spot. On a Sable construction this tripped a broken chunk generator and wedged the server thread — after the 10-second sync timer ran out you'd get your movement back, but blocks stopped responding. Shell-container lookups now skip positions whose chunk isn't already loaded instead of forcing generation, on regular levels and Sable sublevels alike.
Optional dependencies
Jade 🔍
Any compatible version
Just Enough Items (JEI)
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }