# NeoSync 1.1.0
Fixes the broken death flow reported in issue [#1](https://github.com/breakinblocks/NeoSync/issues/1).
## Fixes
- **Dying in your own body now works normally.** The death screen shows up like it should, and you can respawn from it. Previously dying without being inside a shell caused the screen to vanish and forced you to quit out.
- **Your HUD comes back after death.** No more invisible hotbar/health that required pressing F1 after a relog.
- **Death handoff now works on dedicated servers.** The death-to-shell transition only worked properly in singleplayer before. Multiplayer is now fully supported.
- **Sync priority is actually used.** The `syncPriority` setting in the config is now respected when picking which shell to wake up in after dying. Previously the game ignored it and always used `NATURAL`, which made shell selection look random when you had several of the same kind.
- **Late respawn requests can't revive you anymore.** A delayed sync packet can no longer bring you back to life inside a shell after you've already died for real.
Optional dependencies
Just Enough Items (JEI)
Any compatible version
Jade 🔍
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }