# NeoSync 1.5.3
Shell Storage and Shell Constructor, including the Zero Point versions, no longer drop two items when you break them. Breaking the bottom half in creative no longer leaves a stray item behind either.
Breaking the bottom half of a shell container no longer leaves the top half floating. The two halves are linked again.
A sync that gets refused by another mod no longer half finishes. Before, you could end up still standing where you started with your items, a copy of that inventory sitting in the stored shell, and the shell you were syncing to gone. The sync now teleports first and only uses up the target shell once the teleport works. If it fails, your stored shell is put back and you get the usual failure message. This covers both normal syncs and ones that finish through death and respawn.
Syncing to a world that no longer exists now writes a warning to the log instead of failing with no trace.
For mod and pack authors, NeoSync can now tell you when a teleport is part of a sync, so mods that restrict dimension travel can let sync travel through instead of guessing.
Optional dependencies
Curios API
Any compatible version
Just Enough Items (JEI)
Any compatible version
Jade 🔍
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }