# NiceWurst Release Notes
## New Hacks
### LootSorter
* Automatically sorts items between selected source and destination containers using built-in categories, custom filters, pathfinding, fallback destinations, and reusable layouts.
### CustomTotem
* Replaces Totems of Undying with miniature 3D player models using a selected Minecraft skin, with optional automatic switching to the skin of your last player kill.
### DuraSwap
* Saves mining-tool durability by swapping to a suitable sacrificial item as blocks break, while optionally preserving required tools, drops, Fortune, and Silk Touch behavior.
### TextureRotator
* Randomizes, customizes, or disables coordinate-based block texture rotations and offsets, including a random seed mode that changes the visible texture pattern each time it is enabled.
## Modified Hacks
### AreaNuker
* Improved block targeting, mining reliability, inventory/tool handling, and coordination with AutoTool, SpeedNuker, and DuraSwap.
### AutoClicker
* Reworked click handling and input simulation for more reliable automatic clicking.
### AutoTool
* Improved tool selection and coordination with AreaNuker, Nuker, SpeedNuker, and DuraSwap.
### Nuker and SpeedNuker
* Improved block-breaking coordination and compatibility with the newer AutoTool and DuraSwap systems.
### AutoBuild
* Improved placement targeting, template handling, and automated building behavior.
### AutoSign
* Improved sign interaction and recent-edit tracking.
### AutoTotem
* Fixed totem handling and RemoteEChest-related behavior.
### BedBreakAura
* Improved block interaction and breaking behavior.
### BedrockEscape
* Improved boat handling and escape reliability.
### EntityCount
* Expanded entity counting, filtering, alerts, rendering, and persistent threshold handling.
### HandNoClip
* Improved boat interactions, target handling, and wall-entry behavior.
### QuickShulker
* Improved shulker interaction and inventory handling.
### ClientChatOverlay
* Added optional PixelTwemoji rendering for emoji shortcodes and Unicode emoji, with chat heads now enabled by default.
### StaffMonitor
* Improved staff detection, state handling, and monitoring reliability.
### StasisDetector
* Improved stasis-chamber detection and alert integration.
### TrialSpawnerESP
* Improved trial-spawner detection and rendering behavior.
### GlobalToggle
* Improved global rendering and tracer-control behavior.
### NoGoZone
* Improved zone configuration, commands, and runtime behavior.
### TooManyHax
* Updated compatibility with the expanded NiceWurst hack set.
## NiceWurst Changes
* Added **LootSorter**, **DuraSwap**, and **TextureRotator** to the NiceWurst hack allowlist.
* Updated NiceWurst filtering and state cleanup for the expanded hack set.
* Improved NiceWurst ESP visibility enforcement so restricted overlays continue respecting normal line-of-sight rules.
* Updated NiceWurst presets and options for the newly available features.
## Other Changes
### PixelTwemoji
* Added bundled pixel-style emoji support for ClientChatOverlay, including shortcode conversion such as `:tired_face:` and native Unicode emoji rendering.
### LootSorter UI and commands
* Added dedicated LootSorter source, destination, filter, preset, and layout screens.
* Added `.lootsorter` / `.lootsort` controls for managing the sorter.
### Waypoints
* Improved waypoint management and external waypoint import/export handling.
### Commands and UI
* Improved command suggestions, HackList rendering, ClickGUI behavior, settings screens, and NiceWurst Options.
* Updated presets and settings persistence.
### Rendering and compatibility
* Removed obsolete custom occlusion-culling hooks and the old Sodium occlusion workaround.
* Updated rendering behavior and tests for newer Sodium builds.
* Improved Freecam, NoWeather, NoShieldOverlay, ChestESP-related shared rendering code, and other compatibility paths used by NiceWurst.
### Build and project changes
* Updated to **Wurst 7.54.1**.
* Updated Sodium and Fabric-related dependencies and build configuration.
* Updated Gradle, workflows, dependency metadata, translations, and repository configuration.
* Updated NiceWurst build metadata for the next fork release.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }