# Release Notes
## New Hacks
**DamageESP**
- Floating damage numbers above players and mobs
- `Players only` toggle - show players only, or players + mobs
- Sliders: text size (0.25–3.0), fade time (6–80 ticks), opacity (10–100%)
- Custom text color
**EntityCount**
- Per-chunk entity counter with on-screen labels
- `POV` mode counts chunks in front of you; `360°` counts all around
- Chunk range slider (1–64, shown as `NxN` chunk grid)
- `Only above threshold` - hides labels below a configurable count
- `Hide zero`, `Highlight highest`, `Show lazy chunks`
**UseItemSpam**
- Repeatedly uses your selected item
- Togglable per item type: crossbow, bow, throwables, consumables, utility items, or all
- Delay slider (0–20 ticks)
- `Correct sequence` - uses current prediction sequence for anti-cheat compatibility
- `Require right click` - only spams while holding use
**RemoteEnderChest**
- Opens your ender chest anywhere, no physical chest needed
- Configurable toggle key (default: left alt)
- `Swap inventory key` - pressing E opens the linked ender chest instead of inventory
**PearlDrop**
- Automated ender pearl dropping into bubble columns or honey blocks for stasis chambers
- Simulates pearl trajectories to find valid landing positions
- Supports both bubble column and honey block setups
**ProjectileESP**
- Dedicated ESP for projectiles (arrows, tridents, snowballs, eggs, pearls, etc.)
- `Include arrows` toggle - turn off to declutter and only show thrown items
- Shows ownership of projectiles
- Color modes: Fixed, Rainbow, By owner (you/player/mob), By type
- Box size: Accurate or Fancy mode
## Modified Hacks
**AutoChat**
- Now an AI-driven subsystem with OpenAI, DeepSeek, and Ollama support
- Prompt editor GUI for editing prompts in-game
- Prompt manager - maintains prompt state across sessions
- Model override manager - select/override the AI model from ClickGUI or Navigator
- Default preset updated for the new behavior
**PacketTools (AdvancedPacketTool)**
- Expanded into a full packet inspection suite with logging, denial, and delay modes
- Packet dumping with filtering by direction and type
- Decode-coverage tracking - shows which packet types have been seen
- Entity lifecycle tracking via packets
- Verbose mode with human-readable output and flush interval settings
- File output option
**Owner Resolution (shared across hacks)**
- Centralized `OwnerResolver` utility - MobOwners, PearlESP, and ItemHandler all use the same owner lookup
- Resolves player names via UUID with fallback to "???" for unknown owners
- Handles tameable animals, horses, projectiles, and ownable entities
- ProjectileOwner standalone hack removed - its logic is folded into OwnerResolver
**ChestSearch**
- Deeper item-stack support
- Able to highlight which item you searched for when you open the chest
- Added container-screen and mouse-preview integration (like ShulkerToolTips)
**HackList / TooManyHax / Navigator**
- HackList UI and feature-button layout cleaned up
- Navigator feature rendering fixed - primary enable/disable button stays visible, no weird transparent backgrounds/glitches
- TooManyHax and presets updated for newer cheat behavior
**AutoBuild**
- `.autobuild <template>` command - select a template by name and enable AutoBuild
**GameStats**
- Expanded HUD with more session data and better presentation
**ItemESP**
- Better item tagging and ItemHandler interaction
- Shelf blocks added to supported item-visibility path
- Defaults refreshed in recommended preset
**ItemHandler**
- Expanded support for owned entities, projectiles, crafted-entity detection
- Shelf support added
- Uses shared OwnerResolver
**Friends**
- Hardened friend lookup for more reliable detection across friend-aware hacks
**AltManager**
- Microsoft login handling and success/failure screens improved
- GUI access and join-screen logic updated
**BookBot**
- File and Random modes; Random mode supports ASCII, UTF8, and PaperMC character profiles
- `Pages` slider (1–100) and `Characters` slider (1–1024)
- NBT handling fixed - book content written before the edit packet is sent
- `Sign`, `Drop after write`, `Auto-craft`, `Word wrap`, `Save to file` toggles
- Signing state cleaned up - unsigned books not reused after sign is toggled off
- Reliably makes 300.5kb books
**Waypoints**
- Waypoint editor cleaned up
- Line distance handling improved
- Line targeting uses more precise angle-based checks
**MobHealth / HealthTags**
- Shared scaling through `EntityHealthRenderer`
- Overlay can optionally scale with name tags
- HealthTags no longer tags the local player
**ClientChatOverlay**
- Now handles clickable component actions (26.x Only)
- Friend ping messages and transport messages can be routed/suppressed
- Wrapping preserves style and click targets
**EnchantmentHandler**
- Major logic expansion - more inventory/slot-state cases handled
- Improved sorting and highlighting
- Screens and settings updated
**MobESP**
- `Last attacker tracer` - tracer to the mob that last damaged you
- `Charging creeper tracer` - flashing tracer for creepers about to explode
- HackList count display option
**NbtSizeCounter**
- Expanded from NBT counting into broader item/chunk visibility tooling
**OfflineSettings**
- Refreshed offline join/disconnect flow
**OppStats**
- Now records recent equipment changes, not just current snapshot
- Detailed player view shows gear-change history
**PearlESP**
- Stasis chamber owner display - shows owner name above pearls in stasis
- Separate stasis ESP color and flash option
- Chat alerts and sound alerts
- Uses shared OwnerResolver for owner lookup
**RoofESP**
- Sticky area mode fixed - re-anchors correctly when you move outside scan radius
**XCarry**
- Able to auto de-populate the 2x2 slots to avoid accidentally losing items
## Removed
**ProjectileOwner** - absorbed into shared `OwnerResolver` (all owner features still work, just not as a standalone hack)
**SpectatorMonitor** → replaced by **StaffMonitor**
- Monitors gamemode switching (survival ↔ creative ↔ adventure ↔ spectator)
- `Hidden player alerts` - detects visible entities missing from the tab list
- `Hidden staff alerts` - alerts when staff-named players appear, loaded from per-server `.txt` files
- Chat alerts and configurable sound alerts (16 note block sounds, adjustable volume)
- `Ignore self` toggle
## NiceWurst
- Added PearlDrop, ProjectileESP, DamageESP, EntityCount, RemoteEChest, UseItemSpam
## Other
- **26.2 compatibility pass** - mixins, rendering, settings, and test infra updated for MC 26.2
- **Recommended default preset** refreshed across multiple commits
- **World-text rendering batched** - reuses buffers for performance with ESP-heavy hacks
- **Render utilities refactored** for newer overlay/ESP use cases
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }