#### CN
- 修正结构生成,取消远古城市、海洋神殿、哨塔、沼泽小屋、林地府邸,只保留末地传送门框架
- 现在可疑的沙子和沙砾可以刷扫出对应结构的物品(不会导致刷新)
#### EN
- Fixed structure set, keep **end portal** and removed **ancient city**, **ocean monument**, **pillager outpost**, **swamp hut**, **woodland mansion**
- Now **suspicious sand** and **gravel** can be brushed out of corresponding structure items (Does not cause refresh)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }