- The fix now only allows 1 synchronization packet per player tick.
- Skip expensive entity lookup every tick.
This version should improve mod's performance even further, not just in multiplayer games. On my system, this change reduced MSPT from about 150 to 15—boosting performance from roughly 15 TPS to a steady 20.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }