## NolanticShader V0.3 — The Big Rendering Overhaul
This release rebuilds the entire rendering pipeline from the ground up.
### ⚙️ New Deferred Engine
- Full deferred lighting pipeline (G-buffer based) for terrain
- Physically-based sun & moon light: real atmospheric transmittance drives light color through the day — golden noon, amber sunsets, violet blue hour, cool blue moonlight at night
- Filmic color pipeline: Lottes tonemap, log-space contrast, HSL grading, veil bloom
### 🌍 Sky & Atmosphere
- Live-computed atmospheric scattering (Rayleigh + Mie + ozone) — sky, fog and ambient light all share one physical model
- Ambient light follows the sky: warm golden ground light at sunset, seamless horizon
- New sun disc with chromatic flare rim and a fully phase-lit moon
- Volumetric fog with sun shafts and luminous haze
### ☁️ Volumetric Clouds
- Planet-curved volumetric cloud layer — clouds sink naturally toward the horizon
- Dynamic weather system: fair-weather cumulus, moody stratus decks, storm cover — every in-game day looks different
- Multi-octave light scattering with powder effect and silver linings
- Cloud shadows on the ground match the clouds you actually see
### 🌑 Shadows & Lighting
- Contact-hardening soft shadows (PCSS): crisp at contact, softer with distance
- Subsurface scattering: sunlight glows through leaves and grass
- Screen-space ambient occlusion, HDR torchlight with warm glow
- Glowing end portal frame eyes ✨
### 🌌 The End
- Complete cosmic makeover: violet nebula filaments, dense star field, planets with rings
- Warm directional lighting with long dramatic shadows
### 🛠️ Fixes
- Water reflections now only appear on actual water (no more mirror portals / stained glass)
- Fixed glassy/transparent player models and first-person hand
- Nether portal and stained glass render with their real textures
- Removed vanilla square sun/moon overlapping the shader celestials
- Major performance work across sky, clouds, fog and bloom
### ❤️ Credits
Inspired by Photon (SixthSurge), Solas (Septonious) and Complementary (EminGT).
All code and textures in this pack are original — see CREDITS.md inside the pack.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }