Added a chance for certain instances of the entity to not emit ambient sounds (configurable).
Added an extremely rare chance for certain instances of the entity to be able to walk towards their target (configurable).
The entity can no longer be hit or shot while it is invisible.
The entity can no longer attack through walls.
Significantly refactored the code, which should boost performance and multiplayer feasibility.
Slightly increased the default value for torchBreakChance and minimumDistance in the config.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }