The entity will now attempt to perform a jumpscare if the target player stares at it for too long (6 seconds by default).\
(Thanks to Alexander25 for suggesting this feature!)
The entity becomes visibly agitated when the target player stares at it (configurable).
Tweaked the walk animation again.
Thank you all so much for 9 billion downloads <3
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }