# Nourished 0.2.5-beta.4
## Multiplayer
- Fixed a critical dedicated server synchronization issue where clients could simulate nutrition using local config values instead of the server-authoritative configuration. Multiplayer nutrition is now fully server-authoritative.
- Config snapshot is guaranteed to arrive before diet data on join, so simulation never starts with wrong values
- Client state resets fully on disconnect server config no longer bleeds into the next session
- /nourished reload now re-syncs config and full diet state to all connected players
## Raw Food
- Added enableGutHealth toggle gut health tracking and recovery can now be disabled independently of raw food penalties
## Stability
- Network protocol bumped to version 3 version mismatches between client and server now produce a clear warning and discard the packet instead of silently corrupting state
## Notes
- For detailed technical changes, implementation notes, and developer-facing updates, see the full changelog on GitHub.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }