- Updated to Minecraft 1.21.10 (1.21.9 is compatible)
- Operator permissions are now required to use culling hitboxes and qib debug settings
- Skull rendering now uses the same technology as vanilla's new sprite component. The custom skulls still exist as they allow scaling and positioning whereas the vanilla ones cannot be offset properly.
- The custom skulls should now also use less memory.
- Grayscale is no longer supported due to these changes.
- Hat layer can now be hidden.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }