## Additions
A new sizing method joins the owo-ui framework - `Sizing.expand`. It works mostly the same as `Sizing.fill` (and indeed identically in a few cases) with the important difference that it applies after all other sizing types and only takes into account the space that remains after all other components have been inflated according to their sizing.
Along with this, the new `Components.spacer` can be used to, for example, easily push two components to opposite ends of their parent
## Changes
- The `OverlayContainer` no longer closes itself when its child is clicked inbounds but doesn't consume the event. Further, it prevents the screen from closing when ESC is pressed and instead only closes itself *and* it consumes all scroll events to avoid scrolling through the overlay(#199)
- owo-ui component trees inside one of the screen implementations provided by owo (`BaseOwoScreen` and `BaseOwoHandledScreen`) can now process and consume ESC keypresses
## Fixes
- Only the most specific tooltip at a given mouse pointer location is now rendered by an owo-ui tree, fixing overlapping tooltips in the config screen (#95) and preventing tooltips from showing on components that are hidden by an overlay (like a color picker)
- `EntityComponent.RenderablePlayerEntity` now correctly loads skins again
- `BaseComponent.hovered` is now only set to `true` when the component is not obscured by another one (#199)
- When moving around the handles of a color picker, which one is affected no longer depends on the cursor position but only on which one was clicked
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }