- Added translucent shadows and transmitted light tinting to translucent blocks such as stained glass
- Added support for alpha-testing for texture in raytracing
- Added support for doors and trapdoors with geometry
- Added support for entity colors, such as when they are injured
- Color of objects on land when viewed from underwater have been adjusted to the correct intensity by calculating underwater depth more accurately
- Adjusted rain particle color to be more consistent between terrain and sky
- Fixed incorrect geometry mapping of wall button
- Fixed horizontal band-like noise that appeared on parts of the screen when the water surface took up most of the screen
- Fixed sky color change in overworld when weather is rainy also affecting the sky in the Nether and End
- When the weather is raining, the outdoor brightness will be slightly darker
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }