### **New Else block condition**
Meet with new block: Else. This block will execute actions between pistons if previous condition was not met.
Example: **Player joined world -> If player name is "Notch" { Set Gamemode Creative } Else { Send Message: "Welcome to world!"}**
If player's name will be "Steve" it will execute only code from Else, like sending message "Welcome to world".
It makes conditions easier to understand and easier to use.

### **New %list(name, index) placeholder**
We added a new placeholders: %list(name, index) %list_global(name, index) %list_local(name, index) %list_saved(name, index)
If world has variable with list value with specified name and type, it will replace placeholder with value that stores in list by index (counting starts with 1).
Example: World has global variable with list value: **CoolPeopleNames (Notch, Steve, Alex)**
To get first value (in that case "Notch") we use placeholder in text like this: **%list_global(CoolPeopleNames, 1)**
### Fixes
- Now Left Click and Right Click events are cancellable.
- Now Show Title and Show Action Bar actions support only and only Legacy or MiniMessage formats.
- Now food level will be not changed in lobby world or world's build mode.
- Fixed issue that prevented from placing pistons on other coding platforms.
*This update contains changes to localization files, to remove current and replace with new - /oc resetlocale*
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }