- **Hardware-Aware Auto-Tuning:** The new AUTO mode evaluates your CPU thread count during client initialization. It dynamically assigns an optimal shader culling percentage based on your hardware footprint, balancing performance gains on lower-end systems with visual fidelity on high-end machines.
- **In-Game Configuration GUI:** Fully integrated with the Cloth Config API. Users can now modify performance parameters directly through the in-game mod menu via a dedicated "Shader Culling Adjustments" category.
- **Dynamic UI Locking:** When AUTO mode is active, the manual configuration slider is automatically disabled. The interface will then display the precise culling percentage calculated for your hardware, preventing accidental misconfigurations.
- **Manual Configuration:** Advanced users can toggle to MANUAL mode to unlock the slider, allowing for precise, customized control over the exact culling rate (from 1% to 100%).
- **Zero-Overhead Caching:** All hardware polling and configuration logic is strictly cached during the client boot sequence. This ensures the dynamic adjustments introduce zero performance overhead during active gameplay.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }